From lowering the stress level to help the ones in distress, e-sport players in India are using the quarantine Gaming boom for various reasons
This lockdown, everyone is a gamer. And why not? If you are a gamer, it is a widened opportunity. If you only got weekends to hold your gamepads earlier due to harsh work schedule, then you must be so satisfied.
Heads Up! E-sport lovers in India are changing the norms of Gaming Boom during Quarantine
- Gaming to Lower the Pandemic Anxiety
- Steady Rise of Online Gaming in Homebound India
- A Game for Helping The Underprivileged
Hooked on to the screens, with the COVID-19 lockdown, the online gaming market rose to the next level in India. It is witnessing a skyrocketing increase in user engagement as per the research reports. But gaming is helping people in more ways than just leisure.
Gaming to Lower the Pandemic Anxiety
As social distancing is the new normal in the society, it resulted in an exponential drop down in any large gathering of people. News sources have also mentioned that there has hardly been any theatrical release in these two months. This results in significantly lower footfalls and ticket sales across multiplexes, event venues, travels and any ceremonial invites.
It has not just affected industries and business across, adding to the economic slowdown. People in distress had to do away with the only option left while staying home is to watch TV. To overcome and relieve their homebound stress, they reacted to different situations. Some, amongst the rest, chose games.
Find more statistics at Statista
Any gameplay appears to have a positive impact on mental health and which is what people need during this dreary situation. 50% of people said gaming was actively lowering their anxiety during the lockdown. While six in ten players considered it to be their escape point to “help with the current situation.”
Steady Rise of Online Gaming in Homebound India
There has been a perceptible increase in online games during the last few weeks as people have remained homeboundKPMG
According to another report by Statista, India ranks in top 10 with $1.6 million in revenue, this year alone.
The amount of time spent gaming each week is inversely proportional to age, with younger gamers spending more time playing in comparison to elders spending the least. Gamers 18-25 years old spend more than seven hours playing each week, with those over 60 playing less than five hours.
Men spend more time gaming each week than women, with an average of 6.69 hours and 5.19 hours for men and women respectively. 31.2% of men play 7 hours or more each week, compared to 22.2% of women.
As per the statistics and online surveys that studied the change in habits since the coronavirus lockdown. Lockdown has resulted in a profitable impact for some sectors like the food and of course, the gaming industry due to the obvious reason.
A Game for Helping The Underprivileged
The irony of it is that this pastime is keeping those around them, happy too. Three-forth of those surveyed said their partners, family or loved ones have “no issues” with their change or increase in gaming habits.
This might not be that surprising, given the more negative effects this lockdown is having. Gamers, who are often stereotyped as indolent and untidy. They are focusing more on cleanliness, but punctuality could still need some seriousness.
Gaming is not only serving people in distress but helping charities fundraise toward feeding the non-privileged. Feeding India supported 4000 families in Mumbai with ration kits during COVID-19 outbreak.
Feeding India, Maker’s Asylum and 4DogSake raised INR 25K via #GamingForGood. Organised by Fnatic, Loco, Villager Esports, One Plus and Homegrown last month, as a PUBG mobile charity tournament. Community members and viewers tuning in to the live-stream equally donated to the cause.